Sunday, June 26, 2016

Stu Stu Studio

 Your sim yearns to create.
They need a colorful place to flesh out ideas
and make their dreams tangible.

Sure they could use an office,
but why stop there? 

They're not preparing taxes.

No, they are creating masterpieces.
Fashion ... look to the left ... no, your OTHER left.
Today your S4 sims are getting
a place to create their next novel,
painting, or photograph.

Is your sim not creative?
Who cares ... they'll look creative
given the correct accessories.
Let's take a look at what they'll get:
 A rolling desk, and acrylic console, a rolling filing cabinet,
a wooden display easel, a rectangular display canvas, 
a modern floor lamp, and a bar stool.
Also: An acrylic desk, a rolling console, a modern chair,
two tripod floor lamps, a photo backdrop, a pants/suit form,
an acrylic display easel, and square display canvas.

Take a look at some of these items in action!
Create a better view with a backdrop
Add some color to your drab digs
Dine in - in style
Luxury Loft Living (I mean - you can't always be at a party)
So there you have it - the short and sweet of it ...
Studio Suite of it. 

Oh yeah,
S3 players - I haven't overlooked you.
 The Pants/Form
Acrylic Console
Acrylic Desk
and remember the star lantern?
All have been updated for your game.
(Sorry S4 users - you'll see the star lantern some day)
 If someday I can figure out how to get the photo backdrop
to work on two textures, a'la S4, I will re-convert it for S3.

So ... we're done here.
All you gotta do is download it now:

(9/5/16 - S4 file is updated with fixed lights - if you just want the fix download here with additional goodies)
[File Updated 5.18.20 - miniMAL Chair corrected size, additional colors plus Perspex version - see this post for more information on the colors] 
 SIMS3 Conversion Mini Set
(Both Formats) 

Picture 2: ATS4 - Camera, MANGO - Glasses, Pipes
Picture 5: VERONARELAPSE - Blinds
Picture 6: LUMIALOVER - LavaLamp
Picture 7: PEACEMAKER - Lights, Bar, Fruit Bowl, BLUEHOPPERSIMMING - Wallpaper
Picture 8: SIMZA - Lighting, PEACEMAKER - Counters/Islands, Shelving, Oven/Hood,
Clock, Plates, S&P Shakers
Pictures 9 & 10: MANGO - succulent, EIGHT/THREE - phone


  1. Hey, I just downloaded the S4 set and it looks fantastic, but I also noticed when I was having a look that most of the surfaces have some wonky slotting, including a few objects with slots off the edge of the surface (probably the slots of the original item you cloned that had a larger surface?) and two that have 40 slots of various sizes all stacked on top of each other in the same place (which is noticeably below the surface of one). I vaguely understand how to fix this and may even get around to it at some point, but figured I'd also let you know.

    1. Whoa! Thanks for catching this ... this USED to be better - not sure what has happened? For S3 I learned TSRw - at this period in time while I was learning to translate for S4, it was a mix of S4S and TSRw. I can't remember when it happened, but the two programs stopped talking to each other so I learned the S4S method and have continued that way since. I will look over this tomorrow and see if I can't fix it. Thank you!

    2. Okay - have taken a look at these items in game and there is actually nothing wrong with them. All the slots are exactly as I placed them. It's why I did not 'catch' the problem (as I tend to use the things I make a little more frequently than some EA items, for instance). That said, if you pop one of these meshes into S4S - YES, the slots are wonky. I think this relates back to when the two programs (TSRw and S4S) stopped talking to each other. I had to download TSRw again to even look at the original files. It will take a while, but I am going to manually copy over the coordinates for the slots and eventually update, but to be very clear: the set works in game no problem. I would NOT use one of these as a base for a new object - at least at the moment (but then again - I would not suggest this of any creators object - back in S3 this could create a very glitchy object so out of habit I use an EA item as my base). I have already started copying over the slots with the acrylic console and I will be testing that shortly. Sadly S4PE exports the slots as '.slot' and TSRw exports as '.bin' while S4S exports as '.binary' so it will need to be a manual job. I'll make a post about it on Tumblr shortly.

    3. Oh, hey, Google never told me you replied to this, let alone so promptly, and I don't follow many individual Tumblrs or I'd never be able to keep up with my dash during the work week. Thank you! That's good to know, particularly as it also explains why some very recently-downloaded objects made by TSR FAs also appear to have truly terrible slotting. (It probably doesn't explain the ones that are massively under-slotted -- as in, there's only one -- but it does explain why that one slot is often in a bizarre place.)

    4. I am finishing up a new collection of things, but after that - with all the patches breaking things and with this particular issue of TSRw/S4S glitching - I am planning on going back through all my early S4 sets and looking them over. While I will always have 'my' style, I might also add a few new maxis-like textures to some of my old favorites. Mostly I am looking to improve on things that when I started were a major challenge learning to create for S4 in a new program. Again - thank you for pointing this out!


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